Reference guide - Display and controls

View directions

Previous  Chapter  Next

 

View compass

 

The graphical object in the upper right corner of the 3D View is called the View Compass. It represents the global coordinate system of the 3D environment and screen, where the user is working in.


GUI_3DView9a GUI_Compass9


The orientation of the View Compass will always follow the camera view point orientation in the 3D View with respect to any camera movement around the 3D objects.

 

 

Main view


The colored cone objects of the View Compass represent the main axis system of the global coordinate system (global frame). The red cone for the X-axis, the green cone for the Y-axis and the blue cone for the Z-axis. Each cone is a pick-able object


Picking a cone with the left mouse button will automatically change the camera view point to its corresponding main predefined view (+X, -X, +Y, -Y, +Z,-Z). The zoom factor however does not change while changing to one of these main views. Picking a cone with the middle mouse button will also change the camera view point to the corresponding predefined view. It will however re-size the view zoom factor to a default value where all the 3D data of the model will become visible. This applies only for the 3D data that lies within the Show area of the 3D View. A side effect of the last interaction is that the whole model is automatically centered in the 3D View


GUI_Compass1_60

 

GUI_Compass4_60

GUI_Compass5

GUI_Compass1_select

+

GUI_MouseLeft_32

GUI_Compass3

GUI_Compass5

GUI_Compass1_select

+

GUI_MouseMiddle_32

GUI_Compass8

Random view

 

Main View

 

 

Iso view


The center sphere of the View Compass also can be used for 3D manipulation. Picking the center sphere with the left mouse button will automatically set the camera position to an iso view. But keeping the zoom factor the same as before the action. The second way is picking the center sphere with the middle mouse button. In that case not only the camera position will be set to the predefined iso view. It will also re-size the view to a default zoom factor where all the 3D data of the model will become visible. This applies only for the 3D data that lies within the Show area of the 3D View. A side effect of the last interaction is that the model is automatically centered in the 3D View.


GUI_Compass5

GUI_Compass1_select2_60

+

GUI_MouseLeft_32

GUI_Compass6

GUI_Compass5

GUI_Compass1_select2_60

+

GUI_MouseMiddle_32

GUI_Compass7

Random view

 

Iso view

 

 

 

Axonometric views

 

GUI_Axonometric1b_45

 

Axonometric viewing is a 3-dimensional, parallel viewing method where the object is rotated over one or more of its main axis relative to the view plane in such a matter that the three main sides of the object are visible with dimensions as they approximately appear to the observer. There are basically three different axonometric views:

PageParagraph_8 isometric view

PageParagraph_8 dimetric view

PageParagraph_8 trimetric view


With the keyboard short cuts, that can be defined in the Settings, it is possible to switch from any 3D view to a predefined XYZ axonometric view. The software supports the three view types, with both symmetrical and asymmetrical view.


 

symmetrical view

 

asymmetrical view

isometric

GUI_Axonometric5a

 

GUI_Axonometric2a

dimetric

GUI_Axonometric6a

 

GUI_Axonometric3a

trimetric

GUI_Axonometric7a

 

GUI_Axonometric4a

 


Previous
Previous page
Chapter
Chapter page
Next
Next page