Reference guide - Settings

General settings

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Overview

 

SettingsGlobal


In this command the General settings of FASTSUITEEdition 2 are defined.


The command opens a window with various containers.


Global_1_232


Clicking on a container will open (or close) it to see and optionally modify the options within the container.

 

 

ContainerClosed User interface


Global_2_232


Language

The FASTSUITE Edition 2 user interface supports several national languages. The setting lets the user select from:

Global_5a

Color theme

There are two base themes available in which the command icons and UI background colors are preset. The user can select from:

Global_6_232

System of units

The system default units in which parameters are defined and measured. The user can select from:

Global_7

Rendering level

Specifies the rendering level of the 3D geometry. The user can select from:

Global_8

3D Text size

The size of all 3D text. The size can only be chosen from the predefined list, other sizes are not supported.

Help display

Option to switch on or off the advanced help to appear in the 3D View.


Rendering level


The rendering capability of the 3D View is divided in three levels. The Low level applies the standard lightning effects. With this level the performance of the software is most optimal. The Medium level applies the rendering with texture mapping and light reflection according the material properties that have been applied to the geometry. The High level adds a base shading to the rendering of the Medium level.


Global_9a

 

Global_9b

 

Global_9c

Low

 

Medium

 

High



ContainerClosed Reporting


Global_3


Logging

The console supports three levels of logging the information. The setting lets the user select from:

Global_11

3D Headup display

Option to switch on or off the Headup display to appear in the 3D View.



ContainerClosed Import settings


Global_12


Exact geometry import

Option to import the geometry in Exact mode.

Heal geometry while importing

Option to heal the geometry while importing it. This includes the removal of small gaps and holes, etc.

Tessellation level

The level of tessellation after importing the exact geometry. The user can select from:

Global_13


Exact geometry import


When creating resources, controllers and other peripheral components there normally is direct need to have an exact, highly detailed copy of the physical component. A good representation will mostly fulfill the expectations and needs while creating the manufacturing processes and running the simulations. In all these cases a simple geometry import that is converted to a triangular mesh is sufficient. It furthermore will limit the need for system resources (CPU power and graphics).


But there are also situations where the geometry that will be used needs to be imported with the same shape and topological description. This is mostly the case when creating the workpieces that are used in some manufacturing process. For these cases the option Exact geometry import has to be applied. Still the representation of the import is a triangular mesh, but the topology and shape descriptions are kept in the background. Because of that not only the shape faces, but also the face edges are imported and have become selectable elements.


Global_15a

 

Global_15b

Simple mode

 

Exact mode



Tessellation level


When geometry is imported, the representation in the 3D View is based upon a mesh of triangles. The more and smaller the triangles, the more accurate this representation is to the real shape of that geometry. But at the same time the more triangles are displayed, the more the system resources are needed to create and display this level. Thus, the overall performance might be effected.


To speed up to process while importing the geometry and to be able to import a huge amount of geometrical data, a tessellation level can be specified. When the geometry is imported, the algorithm determines the global size and bounding box of the geometry. In combination with the selected level, a global tessellation size and tolerance, i.e. deviation from geometry, then is applied to display the geometry.


Global_14a

 

Global_14b

Extra Rough

 

Extra Fine


Warning_24

The tessellation level has only effect when importing the geometry in the Exact mode. When not, a default, non editable tessellation level automatically is applied onto the geometry.



ContainerClosed Manipulator


Global_17


Size

The size of the manipulators can be set to three different dimensions:

Global_18


It is possible to give the manipulators a preferred size for personal convenience. The setting has effect on every manipulator type that the software displays.


Global_16a

 

Global_16b

 

Global_16c

Small

 

Medium

 

Large



ContainerClosed Camera


Camera_3


Projection

The camera projection type can be set here:

Camera_4

Field of view

The angle for the perspective view. Value can be set between 1 deg. and 60 deg.

A 45 deg. angle is close to the normal view of the human eye.

Gravitational effect

This option creates the impression that the user viewpoint tilts or banks with respect to the Z-axis.



ContainerClosed Offline programming


TeachMode_1_242


Program recomputation

Changes made in the program that require a recomputation can be executed automatically or by manual interaction of the user.

TeachMode_2

In case of a manual recomputation is required, a warning appears in the top left corner of the 3D space.

Recompute_Program

Positioning modes in teach

Particular useful for teaching programs with multiple robots, machines or resources with external kinematics.

TeachMode_5

 

While teaching a path position, the TCP (tool center point) of the robot or machine will be positioned at that path position. This can be done in a direct way by using the joint values of the robot or machine. Or with the use of a background simulation to include the full motion of all kinematic resources in the project.

Apply toolpath modification

Changes made in the OLP teach mode are updated in the 3D View dynamically (Automatic) or a manual update has to be initiated.

TeachMode_2

Program file structure

The method to save the programs.

TeachMode_3

The Flat method saves all programs in the same folder as the project; typically useful for storing the programs in a database.

The Subfolders method creates a folder structure for each controller in the project.

Program save behavior

Saving programs that have already been stored should reuse the existing file name and location or always create a new files.

TeachMode_4


 

ContainerClosed Monitoring


Monitoring_1


Anonymous data recording

Allows to record and collect anonymous data of the FASTSUITE Edition 2 session for development purpose, to improve usage, performance and other important behavior of the application.


 


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